Equip the Parachute within and jump to the left, the wind should help carry you along to the next two crates. Kicking off the Beach puzzles, we have a Solider worms whose first job is to get to the first crate – do so by jumping onto the first platform then onto the second. Tough luck Cliff (that’s your name right?) as we have to carry on puzzling! Fire away and the enemy worms should be no more.īeach Puzzle 1You’d think the Beach theme would mean you’re going on some sort of summer holiday. Once there, open your Weapons panel, equip your new Bazooka, and aim it at the dirt landscape in the top right-hand corner under the dynamic water. The turn should then pass back to the Heavy, who will need to get to the top of the hill on the right. Using the Blowtorch found in this, jump across to the left, walk up the slope and Blowtorch through to the final Weapons crate. After your second shot the turn will pass back to the Scout, who will need to make his way all over to the Heavy.ĭo as you did before, remembering to Parachute down the hole, then through the newly-made gaps to reach the Utility crate on the hill. Make sure not to stand too close to the walls as you shotgun them: you'll take damage, waste your shots and you will have to start the whole puzzle again. Now you have control of the Heavy, you can Shotgun through the dirt walls in front of you - one shot in each should make a large enough hole for both the Heavy to get through. Flip up to the ledge above you and then bust out your new toy so you can swap the Scout and Heavy's positions. To get down this hole, open your Weapons panel, select the Parachute and drop down toward the Utility crate - the Teleswap. Sewer Puzzle 5Mixing it up for the final puzzle, we have 2 worms to control, the portly Heavy and the nimble Scout.īeginning with the Scout, move him through the small corridor, use a flip to reach the platform on the right and collect the Weapons crate for a Shotgun.
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